極地裝甲

極地裝甲

Arctic Armour

Arctic Armour is a spell that reserves mana to grant the caster physical and fire damage reduction while stationary, chill enemies that hit them, and cause them to leave behind a trail of chilled ground while moving.

Skill functions and interactions

Less Damage taken when Hit: This modifier is applied at the very end of the damage calculations. As the damage reduction is only applied on hits (including reflect), damage over time effects like burning are not affected.

Chilled ground: Ground ice chills anything standing on it. This does not stack with other chills.

Mana Reservation: Arctic Armour is affected by all mana reservation modifiers.

Blood Magic: A Arrogance Support gem can be linked to Arctic Armour or the Blood Magic keystone can be allocated to make Arctic Armour reserve life instead of mana.

The Perfect Form: This unique item gives Arctic Armour 100% reduced mana reservation.

Version history

VersionChanges

3.19.1

Updated the Arctic Armour ground effect audio to be quieter.

3.19.0

Now grants 11–21% less Physical Damage taken from Hits while stationary at gem levels 1–20 (previously 8–13%), and 11–20% less Fire Damage taken from Hits while stationary at gem levels 1–20 (previously 8–12%).

3.15.0d

Now grants immunity to Freeze.

3.13.0

No longer triggers when-hit effects from reflected damage (including any when-hit effects from quality).

3.12.0

Now has alternative quality.

3.4.0

Now instant by default and can therefore be used while moving.

All instant skills now have cooldown 1 second or less.

Instant skills cannot be supported by Spell Echo and will not be cast a second time by similar effects (such as from the Echoing Shrine).

3.1.0

Chilling effect now slows enemies by 30% when you are hit (up from 10%).

3.0.0

Now slows attackers by 30% for 0.6 seconds.

2.1.1d

Fixed a bug with Arctic Armour where characters would play the cast animation upon changing instances.

2.0.0

Arctic Armour now chills enemies when they hit you. It causes you to drop chilled ground only while moving and take a percentage less Fire and Physical damage while stationary. It will reserve mana instead of draining mana and no longer reduces damage taken by a flat amount.

1.3.0

Arctic Armour has had its physical and fire damage taken when hit increased at high levels. By gem level 20 they are increased from -189 to -161

1.0.6

Firestorm, Caustic Arrow, Ice Shot, Arctic Armour, Arctic Breath, Curses and Smoke Mine have had their base duration increased by 10%.

0.11.0

Arctic Armour has had its damage reduction adjusted for new monster damage scaling.

0.10.5

Fixed a bug with Arctic Armour, mana regeneration, and reaching exactly 0 mana.

0.10.4

Arctic Armour has been added to the game.

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